#pyrefly forest
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friend-facts · 2 days ago
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BIRD MOLE - Unclear if it's wearing a costume or some kind of chimera 🐦
Art by @/captryuhikari (instgram) 🎨
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cheezyhamster · 6 months ago
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Rare Bears are no problem for the Rare Bear Exterminators
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These were made just for a quick yt thumbnail because I wanted to post some footage :P
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bizlybebo · 1 year ago
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who the FUCK let grizzly play omori he cannot keep getting away with using the game’s soundtrack in the black sea
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latetothegames · 2 years ago
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dream-gardener · 18 days ago
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my bad forgot the whole point was listening to the omori soundtrack i’ll get back on that chief
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sharky-the-idiot · 2 years ago
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good luck in pyrefly
-steve
thank you Steve but I already passed that area in omori
hold on a second WAIT WHO ARE YOU???? (Reference to that one time I asked who is Steve)
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pixelga1axy · 9 months ago
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That first scene with the Mewo-Spider happened just like that, I am not exaggerating. I have arachnophobia as well, which was hilarious once we entered Pyrefly Forest. @tuusenarts got my ass
Masterpost
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cwbuggo · 1 year ago
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SWEET TOOTH — The foolhardy yet stunning mad duchess who lives in a big pink castle in PYREFLY FOREST. Beloved by many, but loved by none. A little rough around the edges, possibly to cover up a soft spot…
—OMORI
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somekindofsentience · 1 year ago
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spiders, or how to fix half of omori's plot with one symbol
i think i can fix omori. well, some of it.
This will be an attempt to prove that a key symbol related to Mari is a spider/bug, and how making this more obvious to the player would have fixed half the narrative.
Mari is closely associated with bugs and spiders in several scenes, but I believe the photos in the real world and Headspace demonstrate this most explicitly.
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This photo is one of few direct redraws from the real world in Headspace, and it identifies Mari as a character unafraid, even fascinated, by bugs, which is one of very few character traits she's actually given. This is repeated multiple times as we explore Headspace, where Mari comforts Sunny and Hero about their fear of spiders, takes the group bug-hunting in the real world, and previously put bugs in Hero's desk. It's notable that the reframing of this photo specifically puts a spider in Omori's hand, further linking the girl to bugs in his mind.
Within Headspace, spiders are shown to be far more present than the other two phobias present. We see it in Daddy Long Legs, the ominous nature of Pyrefly forest, the Spider Area, the references to the creatures from Hero, Mari and Basil, and much more - it's clear that the creators wanted this symbol to be present, but overwhelmed it with subtlety, making it impossible to actually understand, and leaving it in the dust in favour of following other threads. The narrative fails to distinguish the Arachnophobia boss, and loses its the relationship between Mari and spiders/bugs.
There are several benefits to making this metaphor more deliberate to the player, by enhancing the relationship through jumpscares, making it important to the Truth/Final Boss segments, or even just distinguishing Arachnophobia from the other bosses. I've decided to organise them into a list since there's so many.
Cohesive narrative interactions between the Phobias and the recital day: I'm always talking about how the juxtaposition between these two events is so subtle that people miss the point. Singling out the importance of Arachnophobia would highlight these two events and bring them to the forefront, making the Final Duet more cohesive.
The Phobia bosses become relevant: If the game is able to properly integrate Arachnophobia into the truth segment, this provides so much more purpose to the Phobia bosses, who often feel like just game mechanics to teach you how fighting against hallucinations functions.
Intriguing moral exploration: I think the idea of the subtlety of conveying Mari as a bug portrays her insignificance - Sunny was able to just kill her, as though she were just a spider to be swatted. It furthers an interesting understanding of morality in the text, talking about the prioritisation of life, leaving more of an impact on the audience. Are humans really as fickle as that?
Hero's character: Connecting Mari to a spider not only allows for more theory and AU creation, but actually mimics Hero's actions in the real world. Only two characters are afraid of spiders - and only those two characters have not visited Mari's grave since it was dug, which mirrors (but fails to highlight) Sunny and Hero's character arcs. In a similar way, Mari and Basil's love for bugs could also mirror some sort of decline.
The relevance of Daddy Long Legs and spider-related Black Space areas: Spiders are regularly referenced in Headspace and Black Space, with a whole room of Black Space surrounding them, but there's never any lucid reason why they're so prominent compared to the other phobias. Making a clear connection to the truth would clear up this confusion.
Basil's Something and Headspace Basil's dialogue: Basil's Something is deliberately abstract, but it is never defined further than its presentation. Not only would it properly link the Spider Area to the reality of the truth, but it would potentially connect Basil's Something to it, too.
Just plain easy to add: Much of Omori's story, characterisation and pacing is very difficult to improve without hours of effort. Being able to cohesively connect elements of the narrative with one symbol is much more realistic.
song i listened to while writing this:
this song is literally the reason i came to this realisation, the themes of environmental preservation were essential dskjhjdsgdjhsgjhkdg shout out to me rediscovering this after years and years
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fishysplayhouse · 11 months ago
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Location: Pyrefly Forest 🕷️
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friend-facts · 2 months ago
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BOX MOLE - It feels mean to cut down its tree... but... but...
Art by @dumpsterfire620 🎨
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ivanslto · 5 months ago
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more basil art, this is a bit old but i still love and cherish it. i still draw in this style btw! it just takes me longer.
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omorimodreverie · 8 months ago
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Reverie Devlog - 2024 October
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Intro
It’s been another 2 months now since the last dev log and Halloween has just passed. So it's time for a dev log!
This one also will be kept concise as a list of things like last time. Progress is a bit mixed with progress being mostly in the first months, while later months are more stagnant as I got busy and unable to organize (Hopefully that will change right now, as I got stuff out of the way).
Progress
Progress list is a bit short as a list, but each one of these is a major task.
Most of main writing is done, and story planning is pretty solidified now.
Half of main cutscenes are either done or have basic foundation laid out - (though is not connected to main game progression yet)
Gameplay is at least playable to some degree now (compared to before where it's all disconnected events in a dev room)
What’s Next
The main bottleneck as of current has now shifted to RPGMV implementation, a large reason is from me also being busy and unable to organize though, so I wasn't able to greenlight or check a lot of work to continue (usually writing, requires discussion with multiple people), or I myself hasn't worked on RPGMV.
The major RPGMV tasks right now are:
Other half of major cutscenes
Connecting those said cutscene into actual progressable gameplay
Checking the gameplay itself, as focus was dead set on cutscene (due to it being large) it hasn't been looked into for a while.
Other tasks also exists but can be done in parallel:
Flavor texts and NPCs writing (And implementation)
Other writings, like Foe Facts or Guide item
Minor skill animations (Some basic enemies just reuse copies of base game as of current)
Optional dungeon areas
Hyper-realistic Bear (I will not elaborate)
Some area music, Castle area music in particular needed changes
Tangentially - there is some idea that some areas might work better with slowed down variation of base game themes. This is not confirmed though, it might seem lazy compared to Fallen World having a unique area theme; will have to look into it.
Final Notes
Overall, the progress was mixed, the first half had some progress and the latter half was stagnant as I wasn't able to organize things due to being busy. I am a bit more available now though so I may be able to bump things into gear for November; December is very likely to also slow down from breaks for most people so it's ideally earlier.
Thanks for reading this far, here's battle music for Pyrefly Forest (and an enemy) for checking out! 
Full Link: https://www.youtube.com/watch?v=mOfIJ7JhMTE 
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Fiery. Comedic joke!!!!! Laugh!!!!!
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dannybobany · 8 months ago
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OMORITOBER DAY 12 | ARACHNOPHOBIA
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SOMEONE GET HIM OUTTA THERE HES SCAREDDDD‼️‼️
cough. Anyway, could I have done something way more serious for today? Yes. Did I go for silly anyway? Sure did
The reason I didn’t draw the arachnophobia boss is because I knew it’d be too similar to the acrophobia one and I don’t want any of these to come out too similar… so it’s hero instead! I need practice drawing him anyway, and I was NOT gonna pass up the chance to draw pyrefly forest- which is one of my favorite areas in the game
List I’m using below cut ⬇️
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wordarttmn · 2 months ago
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Omori Observations 22
I want to play some more today! I might not have much to say though
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Wait. He didn’t use to pause like that did he?
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I can imagine that (also, brand new dialogue for everyone it seems)
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Well I thought you already had. He seems a little bit changed
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When the game really doesn’t want me to go that way just yet.
Good thing my plan is to go through the pirefly forest first and the rest second.
Well actually there’s another place I want to go to first
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I feel bad about these in advance
Is Sweetheart a princess or a duchess? Or is she a princess duchess, in the holy roman empire sense of the word princess? she’s definitely not meant to be of royal blood
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They speak like they’re from a vintage children’s book
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"found"?
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Once again Aubrey you’re sidetracking us.
Next up, Basil’s
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I was needed.
At least for once the cacti were fine.
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The fire has gotten dimmer
So a version of A House for Flowers is playing. it’s definitely not Tulip, but I don’t think it’s Empty either. it’s pure guitar.
Next up, Otherworld. i’ve missed this place and its soundtrack.
I spent some time killing oranges and not seeing anything changed
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The space pirates are gone..?
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Laramie is asking the right questions
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Oh hey
Found another random hero fan!
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Huh?
Things hero was always meant to be:
Caregiver (hot diggity dog)
Protector (mountain)
Saint (goosey)
Defender (smol)
that’ll be it for today.
it’s 00:40 in-game and tomorrow (hopefully) we will be heading to the Pyrefly Forest.
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grey-spark · 5 months ago
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All of "My First Friend, Humphrey- PART 2" is now posted to AO3
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https://archiveofourown.org/works/55476250/chapters/158174134
In this installment, we see the creation of Pyrefly Forest, and Humphrey hunts down Daddy Longlegs.
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